Mark Goerner was drawn at an early age to exploring artistic endeavors, and more specifically, to conceptual design and problem solving. Sketchbooks and early projects reflected an industrial design sensibility including fantasy environments with a futuristic mindset.
Raised by a family in manufacturing outside of Chicago, industrial inspiration helped fuel an interest in machinery, and a lifelong interest in the process of fabrication and a curiosity towards materials. This, coupled with a love of nature on both a macro and micro scale, archeology, architecture and automobiles, all came together to help form his base of interest. These interests were fed in later years by attending classes at the Art Institute of Chicago, Rhode Island School of Design, and Art Center College of Design where he received a Bachelor of Science with distinction in automotive design, with a focus on entertainment design.
While in school, internships included work for Coca-Cola, and BMW/Designworks contributing on various conceptual automotive and product design projects. His freelance career began by providing design services, illustrations, storyboards, character and concept development to post and pre-production studios such as, New Line Cinema, Disney, Fox, Rhythm and Hues as well as Industrial Design work for BMW/Designworks, Intel, Toyota, and Honda.
Later on he began to work as a conceptual illustrator for such films as: “Minority Report”, “Constantine”,“X-men 2”, "Superman", Iron Man 2, Thor, Bunraku, Fantastic Voyage, Avitar and Battle Angel Alita. He teaches classes in visual communication, production and entertainment design at Art Center, Gnomon and locally, while building up an extensive knowledge of construction and interior design through personal projects in remodeling and restoration. Mark currently resides in Santa Barbara continuing to work on varied projects as both a digital and analog artist in constant pursuit to expand skills and communicate a strong level of artistry in photography, illustration and design methodologies.
2012 marks the beginning of his venture into starting a design studio developing artful objects of exceptional quality, venturing at times from the purely digital world. The creation of this new studio and involvements in immersive installations for festivals is taking him back into the built world while still delving into conceptual projects and inspirational visions of spaces not yet known. www.GRNR.com
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